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(4 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds. (6 Piece Bonus): Intensity – On Being Hit: 10% chance to gain a finisher point. (6 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target. (4 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds. (5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds. (6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by X for 10 seconds.
(7 Piece Bonus): Squig Frenzy cooldown reduced by 1 minute. There are only two pieces, boots and chestpiece, and they both require level five to equip. (5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP. They also are awarded by mail to Guilds that claim those Keeps when they zone is subsequently locked while they own the Keep as well as when the Pairing locks while they own a Keep.With the addition of Quartermasters and Medallions, you can also purchase your Conqueror set pieces. (6 Piece Bonus): Aim – On Hit: 10% chance to increase critical chance by 20 for 5 seconds. (6 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds. (7 Piece Bonus): Burnout will grant an additional 25 AP.
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP. (5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health. (8 Piece Bonus): Gain Ability: Lion’s Savagery – You rage with the spirit of the beast, increasing your chance to critically hit by X% for Y seconds. (7 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP. (6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for X health. (7 Piece Bonus): Surging – On Hit: 10% chance to deal X damage to an additional target within 20 feet of the first.
(4 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by X for 20 seconds. – Your blood thirst is elevated by the thoughts of battle. On the north side you will find a set of six symbols, and you must place one of each order or destruction race on the corresponding symbol to open the door. (6 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds. Included herein is the current Invader artwork. (7 Piece Bonus): Domination – On Hit: 25% chance to steal X Toughness from your target for 10 seconds. (5 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale. With Mythic being kind enough to give us templates for testing lately, I was able to go in and snatch some screenshots of various things, including Armor Sets. (5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(5 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP. (6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds. (8 Piece Bonus): Gain Ability: True Magic – You push your powers to their limits, extending their range by X% for Y seconds. (5 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds. (8 Piece Bonus): Gain Ability: Enough! She has a melee AoE, so keep your casters far away.
Slay this hero and they will drop 1-3 rare Bind on Pickup items. (6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health. (5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP. Tier 1 has very little to offer in terms of unique armor and equipment, but there is some to be found, often in difficult to find places. (4 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP. (4 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target. (7 Piece Bonus): Surging – On Hit: 10% chance to deal 112 damage to an additional target within 20 feet of the first. (4 Piece Bonus): Bewildering – On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second. The left wing should be done first and Thar’Ignan drops the Boots. (5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
(6 Piece Bonus): Domination – On Hit: 25% chance to steal X Toughness from your target for 10 seconds. (6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to X damage over 5 seconds. (7 Piece Bonus): Brings target back with 50% health and 125 AP.
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds. (5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds. (GOA wth?!?). (7 Piece Bonus): Brings target back with 50% health and 125 AP. (3 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for X health over 9 seconds. (6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 10 seconds. Redeye Boots are dropped by Glomp da Squig Masta (level 27 Hero), the Squig Nursery Wing Boss. (6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for X health. The same set is available throughout the Tier, no matter which PQ you do. (5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP. (6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.