But having two active talents on a vest is going to require some favorable RNG and giving up of certain bonuses, so we’re not going to lose sleep if we don’t have it.Damage is still a high priority stat. Note that this talent only spawns on the chest armor.Now we consider synergies. And a lot of prayers to RNJesus.So that’s how I approach making builds in the Division 2. The Basics of The Division 2 Loadouts. I hope you found it helpful! That would translate to more time doing damage.Weapon Talents are very straight forward, so we’ll only talk about Armor talents.Attribute are built in stats (armor, damage, cool down reduction etc) that comes with the armor. The Division 2 Builds: Best Builds for PvE. Safeguard (150% to healing and repair, require 5 or less offensive, backpack) would be another useful talent to have.Bloodsucker would be another talent to die for. The more armor we stack, the more heals from Patience talent too. We just need the 7D to activate Unstoppable and Patience talents. All logos and images are copyrighted by their respective owners.Copyright © 2000 - 2020 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. Sticking a generic mod that has 3 offensive stats into a defensive mod slot, will still count as 1 defensive towards the ODU pie.Go through the list of talents that you want to build around. Submachine Guns just doesn't do it for me.Rifles are fucking amazing archetype. We need the damage since we are giving up a lot of offensive opportunities with the 7D requirement. Gun talents are Optimist, accurate and overlap on the MK17, Ranger, jazz hands and Stop, Drop and Roll on the Model 700, and Preservation, Optimum range and rooted (bonus to skill and healing in cover) on a Diceros pistol.- Vest (Overlord) : Weapon Damage, Headshot Damage, Skill power + 2 Defense mods (1 protocol with armor, armor on kill and % bonus armor, 1 system with health, armor on kill and armor regen)- Mask (Gila) : Hazard protection, Damage to elites + 1 utility mod (protocol with skill power, kill XP and headshot kill XP)- Keepads (Gila) : Armor + 2 Defense mods (1 protocol, same as vest, 1 system, same as vest)- Holster (Araldi Holdings): Cool-down reduction + 1 offensive mod (protocol with weapon damage, headshot damage and optimum range)- Bagpack (Araldi Holdings): Armor, Skill power + 1 utility mod (empty, not using it in order to be able to activate ranger on the sniper)- Gloves (Araldi Holdings): Rifle damage (have another pair with marksman damage, but looking for all weapon damage)The skills I am running with are the sharpshooter Tactician Recon Drone (and its 2 mods) and Restorative Chem Launcher (with a very low level mod that gives me +4 charges and that activates for around 2000 skill power).- MK17 ; C79 Scope (+15% Damage to elites, -20% Reload speed), Suppressor (+20% Accuracy, -5% damage to elites), Angled Grip (+15% stability, -8% accuracy) and Extended Mag 7.62 (+30 rounds, -5% damage)- Model 700 ; Digital Scope (+45% Headshot damage, -20% stability), Damage to elite muzzle (can't remember the precise stats or name) and Reload speed Clip (gives -% stability or accuracy I think).This build gives me around 105% damage to elites (on the rifle), with around 100% headshot damage bonus (on the rifle). Critical Discussion. I would like to share my process on how I approach making builds in the Division 2. The mod itself will have no impact. If you’re after a more general overview on Tom Clancy’s latest open-world loot-and-shooter, check out our main The Division 2 guide, which is packed with beginner’s tips and links to our sections of our guides series, from stats and explanations of the different The Division 2 weapons/guns to all The Division 2 best builds, and much more. Builds can be extensive and this guide will be basic and just focus on the armor gear and its talent portion.My Ninja Turtle build is going to be solo based with an emphasis on farming Challenge Missions and Control Point Tier 3 and 4. And the more armor we stack, the better it becomes. Thanks to talents and bonuses, gear can either boost your damage, skill power, or defense, in addition to the item’s main function. When building character for a solo game, you need to take two things into consideration - high damage rate, as well as sufficient enough durability and/or the ability to restore lost health and armor points. Armor talents are grouped into active (circle with a arrow pointing up in the center) or passive (circle).Minimum combination of 7 defensive attributes and mod slotsGilga comes in Kneepad, can roll active talent AND it gives us 2 D mod slots. Certain armor pieces can only roll certain types of talents. Feel free to ask any questions!Patience is a Turtle and Unstoppable Force is a Rhino, so...Solo Challenge Missions and Control Point Tier 4. Hardened (10% armor) would be an excellent talent to have. Builds can be extensive and this guide will be basic and just focus on the armor gear and its talent portion. I use them exclusively pretty much since I got my first one at like lvl 4-5. UPDATE: If you wish to learn more about my Ninja Turtle end game rifle build, I would like to share my process on how I approach making builds in the Division 2.